Design of the first version of dungeon tiles begins.
Version 1 is playtested. The game is simple and rudimentary.
Decision is made to make a more comprehensive game: scope of Gambit increases significantly. Current vision is cooperative only. Version 2 design of tiles and ruleset writing initiates.
Second prototype completed and is playtested. Caleb Hicks, world-builder and story writer, joins the effort. Iterations of art and rules continue.
World map is created, nations and political boundaries are established. Themes and motives for nations are defined.
Design of version 3 initiates: core mechanics undergo modifications to introduce competitive play that centers around special encounters. Quest mode vs. Classic mode defined. Professional illustrator joins the effort. Development accelerates.
Soft launch of Gambit.fun. Story arc defined for entire campaign. Dungeon level designs are underway.
Gambit.fun is officially announced on social media. Story arc defined for entire campaign. Dungeon level designs are underway.
Prototype 3 ruleset completed and 20% of levels fully baked and play tested? (Aggressive, but possible with funding—see FAQs regarding crowdfunding on Kickstarter / Indiegogo)
Prototype 3 to be demo'ed at CascadeCon in Bellingham, WA? (Contingent upon status of Prototype 3)
Completion of remaining levels, rulebook, and story and ready for print?